Recently I was tasked with creating a conceptual character design and a final complete 3d model so I have been generating many thoughts into things that I feel may have not been used so well or as often.
Understanding that within this current decade, its nearly impossible to create somthing that stands on it's own, somthing that screams unique.
Wanting to bring my adapted style into it I started by looking at past designed worlds.
Ones within games like Dead Space, Bioshock, Fallout, Resident Evil, Silent Hill...
Why do these concepts stand above others?
What makes these creatures so terrifying?
These are things I'm going to start looking into...
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